The Dollars and Sense of eSports Team Ownership

June 21, 2016

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Categories:Analysis, Money, Strategy

Along with capturing the attention of those outside the video game industry, electronic sports (eSports) are attracting a new class of investors seeking to get in early on the rising phenomenon. Nowhere else is this more evident than in Riot Games’ League of Legends eSports scene – the League Championship Series (LCS). Yet, despite going … Continue reading “The Dollars and Sense of eSports Team Ownership”

Understanding Sports Money in eSports

June 14, 2016

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Categories:marketplace, outlook, sports

The rapidly emerging phenomenon surrounding electronic sports (eSports) continues to steadily gather steam; as notions of sport, competition and entertainment undergo a fundamental shift. Along those lines, eSports is an ideal fit for digitally immersed consumption patterns. Yet the general quandary surrounds what the world of traditional sports has to gain from embracing competitive video … Continue reading “Understanding Sports Money in eSports”

Following the Money in eSports

May 25, 2016

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Categories:Analysis, Industry, marketplace, Money

This week brought rumors of a $500 million deal between ESPN and Riot Games to broadcast League of Legends Championship Series (LCS); followed by both sides going on record denying the talks. While both Riot and ESPN have gone on record denying the talks and the original story contains some general reporting faux paus, the … Continue reading “Following the Money in eSports”

Why More Money Equals More Problems in eSports

January 19, 2016

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Categories:Analysis, Industry, Insight, marketplace

eSports is much more than a fad; that much is clear. At the forefront of the growing phenomenon is Riot Games’ League of Legends (LoL). While it’s not the only game [title] in town, LoL is an unquestioned leader.  Yet with rising levels of outside investment into Riot’s League Championship Series (LCS), there are several … Continue reading “Why More Money Equals More Problems in eSports”

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