Three Factors Affecting the Growth of eSports Streaming

January 5, 2016

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Categories:Analysis, Industry, Insight, Marketing, Streaming, Video

Image courtesy of Jason Reed via the Daily Dot As the worldwide market for eSports evolves in 2016, it will directly affect the complexion of its live streaming landscape; specifically, the growth of online broadcast platforms used to access the tournaments and individual streams within the eSports ecosystem. Growth within this segment will determine the … Continue reading “Three Factors Affecting the Growth of eSports Streaming”

Understanding the eSports Streaming Opportunity

October 6, 2015

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Categories:Analysis, Industry, marketplace, Media, outlook

Even as eSports takes its place on network TV, the original home of competitive gaming content is, and always will be, online. Outlets like Twitch, Azubu, Hitbox provide freely available, live broadcast and viewing experiences for a wide array of video game related content. They provide the infrastructure and, most importantly, the community framework that … Continue reading “Understanding the eSports Streaming Opportunity”

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