Three Esports Market Forecasts That Matter
“The most reliable way to forecast the future is to try to understand the present.” — John Naisbitt The digital world moves fast – and
“The most reliable way to forecast the future is to try to understand the present.” — John Naisbitt The digital world moves fast – and
“You can hear rumors. But you can’t know them.” — Jay Asher, Thirteen Reasons Why With the 2017 Spring Split of its North American League
Today’s world – and its political and social institutions alike – is increasingly marked by disruption. Similarly, the esports landscape is experiencing a period of
Owning an esports team is becoming pricey. Case in point: spots in Blizzard Entertainment’s upcoming Overwatch League could range from $2 million to $15 million.
FirstBlood is a Boston-based startup founded by passionate gamers with professional experience in finance, entrepreneurship, and computer science. Their flagship product allows gamers to compete
A growing, yet hard-to-reach audience is at the heart of the esports megatrend. But what is the true nature of esports fandom? To answer as
“If you look good, you feel good. If you feel good, you play good.” — Deion Sanders The year 2016 gave birth to a number
Recent public disagreement between Marc Merrill, who is co-founder of Riot Games – publisher of League of Legends, and Andy “Reginald” Dinh – owner of Team
The North American market has been somewhat a sleeping giant across the global eSports landscape. SuperData Research puts revenue estimates at $275M for 2016, slightly
“Prediction is always difficult, especially about the future.” — Niels Bohr Recent estimates from SuperData Research put eSports earnings at $892M by end of 2016 – boosted mostly by
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