Esports Business 101 – “The Landscape”

August 17, 2017

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Note: The following is a guest post by Justin M. Jacobson, Esq. & Harris Peskin, Esq. In the past few years, there has been an explosion of international exposure and interest in the world of competitive video gaming, better known as “esports.” Electronic sports or esports have evolved to the mainstream with professional video-gamers competing in a … Continue reading “Esports Business 101 – “The Landscape””

The Dollars and Sense of eSports Growth

August 3, 2016

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Categories:Analysis, Industry, marketplace

“Prediction is always difficult, especially about the future.” — Niels Bohr Recent estimates from SuperData Research put eSports earnings at $892M by end of 2016 – boosted mostly by continued investment from game publishers and brands (see image below). SuperData also shifted estimates for the $1B mark to 2017, and $1.23B by 2019E. So while the implication that eSports growth has slowed is understandable, … Continue reading “The Dollars and Sense of eSports Growth”

Growing eSports advocacy

July 12, 2016

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Categories:Industry, Insight, Interviews

As the number of associations, groups, and organizations focused on the eSports industry grows by the day, it’s becoming increasingly difficult to keep track. While each organization differs from the next. From the World Esports Association’s (WESA) in May to the Esports Integrity Coalition launch last week, it’s clear that instilling structure into the fluid, … Continue reading “Growing eSports advocacy”

Following the Money in eSports

May 25, 2016

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Categories:Analysis, Industry, marketplace, Money

This week brought rumors of a $500 million deal between ESPN and Riot Games to broadcast League of Legends Championship Series (LCS); followed by both sides going on record denying the talks. While both Riot and ESPN have gone on record denying the talks and the original story contains some general reporting faux paus, the … Continue reading “Following the Money in eSports”

Understanding the “FIFA for eSports”

May 18, 2016

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Categories:Analysis, Industry, Insight, outlook, Strategy

Last week’s announcement of the World ESports Association (WESA) caused a noticeable stir in and around the world of competitive video games. Chaired by the Electronic Sports League (ESL), a long-standing competitive gaming events company, and leading European teams from the Counter Strike Global Offensive (CSGO) scene, WESA positioning is, “Based on similar traditional sports … Continue reading “Understanding the “FIFA for eSports””

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