Branding in the Age of Esports

June 10, 2020

Tags: , , , ,

Categories:Insights, Brands, Marketing

“A brand is a living entity, and it is enriched or undermined cumulatively over time, the product of a thousand small gestures.”  Michael Eisner, former Chairman and CEO of the Walt Disney Company  It’s alive All successful brands have distinct personalities. And much like humans, these personalities develop over the course of years. Meaning while brand image can change over time, personality is more consistent.   … Continue reading “Branding in the Age of Esports”

Image courtesy of ESPN

Winning Esports Merchandise

March 25, 2020

Tags: , , , , , ,

Categories:analytics, eSports iQ, Brands

“If you create a good product and a unique product, they will buy it. It just has to be something different. It has to be high quality.”   Rocky Savio, chief merchandising officer for the Atlanta FaZe via ESPN The convergence of fashion and esports is gaining steam. With non-endemic brand partnerships, ranging from high fashion (Louis Vuitton) to athletic wear (Champion), serving notice that the momentum is real.   As a result, the business of esports merchandise is positioned to … Continue reading “Winning Esports Merchandise”

Presenting the Esports Playbook: For Brands and Marketers

September 13, 2016

Tags: , ,

Categories:Advertising, Brands, Marketing

Note: The SlideShare version of the playbook can be found here. In June 2016 Blicx, Ltd. – a market research firm based in the UK – released snippets from a comprehensive survey of 1,125 console and PC gamers. The results captured key data points about eSports participation and fandom. Shortly after, I began collaborating with Blicx – to combine their data with insights … Continue reading “Presenting the Esports Playbook: For Brands and Marketers”

Winning with eSports Advertising – Part II

August 10, 2016

Tags: , , , ,

Categories:Advertising, Brands

Part I of the series can be found here. The year 2016 has seen increased sponsorship and advertising spend in eSports, to the tune of an estimated $661 million – according to SuperData Research. Yet, effective advertising techniques for eSports demographics are far from widely established. Sky-high rates of ad-block software usage further complicate matters – especially … Continue reading “Winning with eSports Advertising – Part II”

Four Game-Changing eSports Trends in 2016

June 29, 2016

Tags: , , , ,

Categories:Analysis, Brands, Insight, sports, Streaming, TV

Earlier this month, renowned venture capitalist and trends analyst, Mary Meeker released her comprehensive, annual Internet industry overview. The report contains a treasure trove of data and analysis on multiple trends, a number of which will affect complexion of the global eSports marketplace, in some form or another. As the first half of 2016 winds … Continue reading “Four Game-Changing eSports Trends in 2016”

Winning with Storytelling in eSports

April 5, 2016

Tags: , , ,

Categories:Analysis, Brands, Insight, Marketing

“Whether brands can play a legitimate role in e-sports is a question I’d love to see answered,” — Paul Smith, founder and CEO of Repucom (SportsBusiness Journal March 28 – April 3, 2016 edition) As electronic sports (eSports) continue to mature as a commercial platform, companies outside the immediate video game industry are beginning to … Continue reading “Winning with Storytelling in eSports”

Page 1 of 212

Popular posts

Search

Categories

Archives