Esports Market Data 101

October 18, 2016

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Categories:Data, Analysis, marketplace, sports

“Torture the data, and it will confess to anything.” – Ronald Coase, Economist & Nobel Prize Laureate Data helps define problems and/or opportunities. And Newzoo’s latest free data report, “Why Sports & Brands Want to be in Esports,” does both. Like most research, the findings must be interpreted correctly. To understand as much, here’s an … Continue reading “Esports Market Data 101”

The Dollars and Sense of eSports Growth

August 3, 2016

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Categories:Analysis, Industry, marketplace

“Prediction is always difficult, especially about the future.” — Niels Bohr Recent estimates from SuperData Research put eSports earnings at $892M by end of 2016 – boosted mostly by continued investment from game publishers and brands (see image below). SuperData also shifted estimates for the $1B mark to 2017, and $1.23B by 2019E. So while the implication that eSports growth has slowed is understandable, … Continue reading “The Dollars and Sense of eSports Growth”

eSports Startup to Watch – Stream Hatchet

August 1, 2016

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Categories:Analysis, marketplace, Startups, Streaming, Video

In the world of eSports, content is king. Yet even as competitive gaming content makes its way to linear TV, its primary home is online. However, reliable visibility – statistics, analytics, and data – into the reach and effect of live online broadcasts are acutely missing. Consequently, informed decision-making for connecting to its audiences remains difficult. Into … Continue reading “eSports Startup to Watch – Stream Hatchet”

Four Game-Changing eSports Trends in 2016

June 29, 2016

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Categories:Analysis, Brands, Insight, sports, Streaming, TV

Earlier this month, renowned venture capitalist and trends analyst, Mary Meeker released her comprehensive, annual Internet industry overview. The report contains a treasure trove of data and analysis on multiple trends, a number of which will affect complexion of the global eSports marketplace, in some form or another. As the first half of 2016 winds … Continue reading “Four Game-Changing eSports Trends in 2016”

The Dollars and Sense of eSports Team Ownership

June 21, 2016

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Categories:Analysis, Money, Strategy

Along with capturing the attention of those outside the video game industry, electronic sports (eSports) are attracting a new class of investors seeking to get in early on the rising phenomenon. Nowhere else is this more evident than in Riot Games’ League of Legends eSports scene – the League Championship Series (LCS). Yet, despite going … Continue reading “The Dollars and Sense of eSports Team Ownership”

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